Persistent execution
World state, regional simulation, physics workloads and AI populations can use the appropriate infrastructure.
Cloud infrastructure that supports persistent interactive worlds.
INSIDE STATIC WORLD HOSTING
World Hosting provides the technical capacity a world needs to run and remain available. Persistent state, simulation, assets and interaction services connect without moving ownership of the world into Cloud.
World state, regional simulation, physics workloads and AI populations can use the appropriate infrastructure.
Spatial assets, streaming, voice and multiplayer coordination support the experience people enter.
Eligible assets, code, schemas, media and world data can be distinguished from dependencies on platform-specific Reality services.
Engine builds executable experiences. Reality and WorldOS own worlds and world services. Cloud hosts their infrastructure.