Experience ingredients
Structure, rules and assets remain separate editable parts.
The modular ingredients and dependencies that make an experience blueprint editable.
INSIDE STATIC RECIPE GRAPH
Recipe Graph connects topology, rules, cast, assets, time, interactions, persistence and other experience systems. Changing an ingredient exposes the affected relationships instead of merely changing a visual theme.
Structure, rules and assets remain separate editable parts.
A changed choice identifies the related systems it affects.
Devices, performance, permissions and accessibility belong to the blueprint.
The recipe supplies experience structure; Engine supplies the executable implementation.