Zero District
One carefully developed district gives the persistent world a place to begin.
The inhabitable proving ground of STATIC Reality, where one persistent place establishes the foundations for a larger world.
Also known as STATIC REALITY ZERO
EXPLORE STATIC REALITY ZERO ↗INSIDE STATIC REALITY ZERO
Reality Zero turns a world declaration into an inspectable place. World identity, state, permissions, provenance and the ability to return remain continuous as a visitor moves between devices or levels of visual detail.
One carefully developed district gives the persistent world a place to begin.
People can inspect what a world object is, where it comes from and which actions are available.
Browser and deeper runtime experiences retain the same world identity and authoritative state.
Session, personal persistent, shared and canonical world state carry different scopes and permissions.
Connections to other STATIC destinations retain the access and availability of the connected service.
Physical, reconstructed, simulated and fictional worlds explain the kind of place a person enters.
Reality owns persistent worlds. Zero is its proving ground, with Engine making the world executable.
S.A.G.E. Worlds expresses intent; World Recipes supplies reusable blueprints; the active runtime enforces physics and state.